Tag archives for Restaurant

Project Mixt Greens VIII

As stated on their website: “WDA created the retail concept and flagship store design for this new [Bay Area] restaurant. Applied at multiple locations, the design showcases the complementary nature of responsible architecture and progressive restaurant practices. Millwork made from recycled plant material and FSC-certified flooring define a rich material palette, establishing an fitting setting for gourmet salads made with fresh, locally grown, organic ingredients.” My role on the project included Schematic Design layout, Design Development packages, and Construction Documentation for submission to Santa Clara Health Department and the City of San Jose Building Department.

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Project Splitbread II

As stated on WDA’s website: “[…] Split Bread differentiates it[self] from the typical sandwich shop, with a hip, 1920’s homage to the butcher shop, targeted at the SOMA tech-savvy work, breakfast and lunch crowds. The design employs black-and-white mosaic tile floors, Carrera marble-topped podiums, walnut veneer walls and custom luminaires. A colorful mural by San Francisco artist, Chris Lux, greets guests on the feature wall and sets the mood.” My involvement on the project included Schematic Design layouts, Design Development rendering packages, and Construction Documentation for permit approval.

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Project Bay Club

William Duff Architects (rebranded to WDA) was selected to participate in the closed competition for Bay Club’s newest offering, 77 Lounge and Connect. The goal was to create an informal lounge an alternate meeting venue for their San Francisco Tech clients. After two successive competition rounds, WDA was selected as the finalist in the competition.

The initial program called for a full service kitchen, sit down dining, and bar experience. Our submission included an additional, informal seating area, pool tables, and a mezzanine story with rentable break out rooms. The renderings below showcase part of our winning deliverables utilizing Revit 2014 for 3D sculpture and rendering with Photoshop CS5 post production.

Project team included 3 individuals, 1 project manager and 2 production staff. My role on the project included 3D modeling in Revit 2014, rendering the space using the built-in engine utilizing custom textures to convey material design intent, and post production completed using Adobe Photoshop and Indesign.

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